﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="ShevaEngine.Core.Modules.Materials.Material">
    <Name>Particle system fire</Name>
    <GraphicsProfile>
      <EffectName>BillboardParticles</EffectName>
      <SpecularPower>1</SpecularPower>
      <LightingEnabled>false</LightingEnabled>
      <CastShadows>false</CastShadows>
      <ReceiveShadows>false</ReceiveShadows>
			<BlendStateType>UserDefined</BlendStateType>
			<AlphaBlendFunction>Add</AlphaBlendFunction>
			<AlphaSourceBlend>One</AlphaSourceBlend>
			<AlphaDestinationBlend>InverseSourceAlpha</AlphaDestinationBlend>
			<DepthStencilStateType>UserDefined</DepthStencilStateType>
			<DepthBufferEnable>true</DepthBufferEnable>
			<DepthBufferFunction>LessEqual</DepthBufferFunction>
			<DepthBufferWriteEnable>false</DepthBufferWriteEnable>
      <DefaultParameters></DefaultParameters>
    </GraphicsProfile>
  </Asset>
</XnaContent>
